IKC eSports tournament creates digital pathways for remote First Nations communities
By Melissa Reynolds | 13 January 2026
An exciting new eSports tournament aims to transform the way people in remote First Nations communities in Queensland build digital skills, strengthen social connections, and create pathways into technology and gaming.
Led by State Library of Queensland, in partnership with Veteran Gaming Australia (VGA) and 8 participating First Nations councils, the IKC eSports Tournament is the first of its kind in Queensland.

Bridging the digital divide
Using the popular video game Rocket League, the tournament combines competitive play with purpose, addressing one of the most pressing challenges for remote First Nations communities: digital exclusion.
National research shows that almost 46% of First Nations people living in remote areas are highly digitally excluded, compared to just 9.4% of the population overall (RMIT Mapping the Digital Gap Report, 2023). Limited access to devices, connectivity, and digital skills creates barriers to education, health, and employment opportunities.
The eSports tournament helps tackle these challenges by providing access to technology, mentorship, and structured competitive gaming experiences that introduce practical digital skills and build confidence—while opening doors to future careers in technology fields. Queensland’s gaming sector is booming, with 25% of Australia’s game studios based in the state—making this an exciting time to connect youth with digital futures.
Rocket League is fast-paced and strategic, and success depends on collaboration, planning, and clear communication—skills employers value. Gaming also provides a safe, positive outlet and fosters friendships in communities where isolation can be a challenge.

Mentorship and expertise from Veteran Gaming Australia
Michelle Carter, Director, Digital Inclusion at State Library says Queensland’s First Nations communities hold veterans in high regard, and the opportunity to work with experts in gaming and leadership is a big hit—creating strong bonds and shared learning experiences.
‘Gaming is a powerful way to connect and create pathways to careers in technology and State Library’s partnership with Veteran Gaming Australia and local councils is making this possible,’ she said.
‘VGA brings unmatched experience in running eSports events and mentoring through gaming, with a proven track record of supporting veterans and families.
‘Their expertise in tournament design, live streaming, and community engagement ensures this initiative is not only fun but professionally delivered and deeply impactful.’
VGA has supported over 42,000 veterans and families through gaming hubs and eSports events, offering mentorship, emotional support, and community connection. Gaming helps veterans reconnect with teamwork, easing transitions to civilian life and supporting mental health.
VGA Founder and Chief Executive Officer, Samuel Harris, explains how gaming lowers social barriers and gives people a genuine sense of belonging while developing real-world skills in an environment they enjoy.
‘We consistently see gaming reduce isolation and create strong social bonds, particularly for young people who may struggle in traditional settings or live in remote communities,’ he said.
‘Being able to connect with friends and family in other locations where you can chat, game, and have fun together regardless of distance can have a powerful impact on social connection and wellbeing.
‘Whilst this tournament shares many similarities with other events through teamwork, mateships, skill development, and communication, it’s driven first and foremost by community and learning.
‘Competition acts as the vehicle, not the end goal - the tournament is designed to strengthen both local and remote community connections, with a clear focus on participation, growth, and long-term impact rather than simply winning on the day.’

How the tournament works
The IKC eSports Tournament welcomes players of all ages and skill levels and provides a structured format that starts with local match days at each participating IKC. The winning teams progress to an inter-IKC league streamed live to give players the chance to showcase their skills to a wider audience. The top teams will compete in a Grand Final event to win the IKC eSports Championship title and community bragging rights.
Before and during the competition, participants receive training, gameplay tips, and guidance from VGA mentors, who have generously volunteered their time to connect with communities directly.
Tournament schedule
| Goobalathaldin (Mornington Island) IKC | Saturday 6 & Sunday 7 December 2025 |
| Studio Kowanyama IKC | Saturday 13 & Sunday 14 December 2025 |
| Wik Mungkan (Aurukun) IKC | Thursday 22 January 2026 |
| Mapoon IKC | Date to follow |
| Doomadgee IKC | Tuesday 3 February 2026 |
| Hope Vale IKC | Thursday 5 February 2026 |
| Winifred Fisher (Cherbourg) IKC | Saturday 7 February 2026 |
| Erub IKC | Tuesday 17 February 2026 |
| Badu IKC | Thursday 19 February 2026 |

The tournament is delivered by State Library’s Growing IKCs project, a partnership with 16 First Nations councils to expand place-based access to technology and learning. This includes staff development and free digital skills training in 29 IKCs, supported by equipment such as interactive screens, micro-drones, podcasting kits, laptops, iPads, digital cameras, scanners, eSports kits and more.
Queensland’s first digital IKCs opened in Kowanyama and Mornington Island (Kunhanhaa) in 2025, with 5 additional centres to follow in Doomadgee and the Torres Strait Islands this year.
Want to get involved?
Sign up to play at your local IKC or follow the tournament live feeds on Twitch and catch all the stories, highlights, and behind-the-scenes action here, on local and State Library social media or via Discord.
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